Destroying the Competition in PvP Season 5

For the most part, Season 5 of the Arena has been called many things, but it’s clearly how Blizzard intends to test PvP situations that it couldn’t otherwise test. It has seen many changes in the hope to balance classes and create better competition.

What to Expect

To start with, things like Resilience have been tuned way down this time around in your gear so that you cannot possibly get enough resilience to have any effect on your performance – at least not in the same way that you did in the past. Most players need around 1200 Resilience at Level 80 to be effective in mitigating damage, while Season 5 gear caps out around 900 or so. This makes Season 5 more of a damage and burst focused season than any season since Season 1 up through about rankings of 2100 or more.

You can find Season 5 gear in one of three different tiers. After running some instances and picking up Emblems of Heroism, you start to get your PvP gear. You can turn these in with your honor points in order to get gear that doesn’t require Arena points. You’ll also find that the cap on high end PvP gear has been lowered to 2050. Now more people will have access to the gear before they hit 2100.

How to Dominate

What will it take for you to dominate your opponents in Season 5? Retribution Paladins can take huge amounts of damage and deal it out in bursts while healing. Death Knights are also good because they are usually overpowered in just about every situation. With a team of about 2 to 3, you can dominate with these classes and a healer or Mage. Balancing and planning is an important factor if you’re playing 5 man, but you will still want to focus on dealing burst damage is still one of the best ways to win.

Regardless of how you play, PvP is always going to be changing. Make sure you practice and be ready when Blizzard shifts things around in Season 6.

Want to find out how to start winning in PvP? Then visit Kevin Carr’s site and find the best tips for PvP Season 5.

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